Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made
ISBN(EAN) | 9780062651235 |
Издатель |
Harper Collins
(сайт издательства) |
Язык | Английский |
Формат | Мягкая обложка |
Страницы | 304 |
Год издания | 2017 |
Вес (грамм) | 270 |
Размер (мм) | 203(д) х 134(ш) х 15(в) |
Welcome to video game development.
In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes.
Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. The planned games include:
Pillars of Eternity
Dragon Age: Inquisition
Stardew Valley
Diablo 3
The Witcher 3
Uncharted 4
Destiny
Shovel Knight
Star Wars 1313
Halo Wars
Wheather you're interested in how the industry really works, or just want to know why your favorite advertized feature didn't make it into the final game, Blood, Sweat, and Pixels will give readers an unparallelled inside look at one of the biggest entertainment industries in the world.
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